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I'm making a map of a game using the tile map of Isometric Z As Y of Unity.
Even if there is a tile in front of the player, the image of the player is not partially hidden, so
I want to hide the part that overlaps the image of the player when there is a tile in front of the player.

The problem i am experiencing

It looks like this image.
Since there is a wall in front of the player, I want to draw only the overlapping wall part in front.

Supplementary information

thisI made the same settings as above, but it didn't work.