I should have installed the Android Logcat package,
The display menu cannot be found.
Please tell me.
I installed Android Logcat as follows.
But I can't find it in the Analysis menu.
The situation did not change after restarting the Unity project.
The [Alt]+ shortcut did not respond.
The following error message appears on the console, but it can be cleared by pressing the Clear button.
Supplemental information (FW/tool version, etc.)
PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Unity.Compat.dll included or the current platform.Only one assembly with the same name is allowed per platform. Assembly paths: Assets/Parse/Plugins/Unity.Compat.dll Assets/Parse/Plugins/dotNet45/Unity.Compat.dll UnityEditor.Scripting.ScriptCompilation.PrecompiledAssemblyProvider.ValidateAndGetNameToPrecompiledAssembly (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly precompiledAssemblies) (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.Scripting.ScriptCompilation.PrecompiledAssemblyProvider.GetPrecompiledAssembliesDictionary (System.Boolean isEditor, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.BuildTarget buildTarget) (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, System.String defines) (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.Compilation.CompilationPipeline.GetEditorAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorCompilation editorCompilation, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions additionalOptions, System.String defines) (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.Compilation.CompilationPipeline.GetAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorCompilation editorCompilation, UnityEditor.Compilation.AssembliesType assembliesType) (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.Compilation.CompilationPipeline.GetAssemblies (UnityEditor.Compilation.AssembliesType assembliesType) (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.Compilation.CompilationPipeline.GetAssemblies () (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.VisualStudioIntegration.AssemblyNameProvider.GetAssemblies (System.Func`2[T,TResult] shouldFileBePartOfSolution) (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.GenerateAndWriteSolutionAndProjects (UnityEditorInternal.ScriptEditorUtility+ScriptEditor scriptEditor) (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEditor.SyncVS.SyncIfFirstFileOpenSinceDomainLoad () (at<d1bec46880064709a5e713ad543e6d96>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Answer # 1
Have you switched your Unity project to Android?
In addition, there is an explanation in the following link about the error correction of the console.
.NET compatibility when using Unity 2017.x or later
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