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I should have installed the Android Logcat package,
The display menu cannot be found.
Please tell me.

What I tried

I installed Android Logcat as follows.

But I can't find it in the Analysis menu.

The situation did not change after restarting the Unity project.
The [Alt]+[6] shortcut did not respond.

The following error message appears on the console, but it can be cleared by pressing the Clear button.

PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Unity.Compat.dll included or the current platform.Only one assembly with the same name is allowed per platform. Assembly paths:
Assets/Parse/Plugins/Unity.Compat.dll
Assets/Parse/Plugins/dotNet45/Unity.Compat.dll
UnityEditor.Scripting.ScriptCompilation.PrecompiledAssemblyProvider.ValidateAndGetNameToPrecompiledAssembly (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssemblies) (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.Scripting.ScriptCompilation.PrecompiledAssemblyProvider.GetPrecompiledAssembliesDictionary (System.Boolean isEditor, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.BuildTarget buildTarget) (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, System.String[] defines) (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.Compilation.CompilationPipeline.GetEditorAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorCompilation editorCompilation, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions additionalOptions, System.String[] defines) (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.Compilation.CompilationPipeline.GetAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorCompilation editorCompilation, UnityEditor.Compilation.AssembliesType assembliesType) (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.Compilation.CompilationPipeline.GetAssemblies (UnityEditor.Compilation.AssembliesType assembliesType) (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.Compilation.CompilationPipeline.GetAssemblies () (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.VisualStudioIntegration.AssemblyNameProvider.GetAssemblies (System.Func`2[T,TResult] shouldFileBePartOfSolution) (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.GenerateAndWriteSolutionAndProjects (UnityEditorInternal.ScriptEditorUtility+ScriptEditor scriptEditor) (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEditor.SyncVS.SyncIfFirstFileOpenSinceDomainLoad () (at<d1bec46880064709a5e713ad543e6d96>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Supplemental information (FW/tool ​​version, etc.)

Unity 2020.1.2f1