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I want to reflect the style on the map displayed by specifying the location with Google's Maps SDK for Unity, but by default all the buildings are brown like the image, so I do not know how to reflect the style Hmm.

In the included sample StylingMaps101, it seems that you can change to the existing style by setting the parameter,
How do you do it with the map of the specified location?
If possible, I would like to make sure that the style is reflected at the time of generation and cannot be changed, instead of the method that can be changed during startup like the sample.
Please teach someone who is familiar with it.

  • Answer # 1

    I made it by specifying the latitude and longitude with BaseMapLoader in StylingMaps101 and hiding the right panel based on the scene file.