I want to apply an effect to the screen using Post-Processing.

The effect is not reflected and there is no change on the screen.

What I tried

Attach Post Process Layer to Main Camera and change Post Process Layer layer to Post Processing.

Next, create a Post-Process Volume, change the layer to PostProcessing, and create a new Profile.

Apply Is Global checkbox in Post-Process Volume.

Bloom and Color Grading are added to the effects in the Post-Process Volume.

In addition, change the Color Space in Project Settings to Linear.

I want to reflect Bloom and Color Grading on the screen by the above operation.

Supplementary information (FW/tool version, etc.)

Unity 2018.4.20f1

The image of the parameter setting and output screen is described.

  • Answer # 1

    Correcting the Threshold setting solved the problem.

  • Answer # 2

    Due to a server failure, it was continuously thrown.